Cédric Day-Myer
Cédric Day-Myer
Visual Effects Artist at Bethesda Game Studios
Montreal, Canada

Resume PDF

View

Skills

Visual EffectsVFXGame DevelopmentMotion Graphics3D Animation3D ModelingGraphic Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Cinema 4D
Cinema 4D
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
EmberGen
EmberGen

Productions

    • Video Game
      Starfield: Shattered Space
    • Year
      2024
    • Role
      Visual Effects Artist
    • Company
      Bethesda Game Studios
    • Video Game
      Starfield
    • Year
      2023
    • Role
      Visual Effects Artist
    • Company
      Bethesda Game Studios
    • Video Game
      Far Cry 6: Collapse
    • Year
      2022
    • Role
      Visual Effects Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 6: Control
    • Year
      2022
    • Role
      Visual Effects Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 6: Insanity
    • Year
      2021
    • Role
      Visual Effects Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Visual Effects Artist
    • Company
      Ubisoft Montreal
    • Video Game
      Far Cry New Dawn
    • Year
      2019
    • Role
      Visual Effects Artist
    • Company
      Ubisoft Montreal

Experience

  • Visual Effects Artist at Bethesda Game Studios
    Montréal, Canada
    December 2021 - Present

  • Visual Effects Artist at Ubisoft Montréal
    Montréal, Canada
    May 2018 - December 2021

    • Create new textures that will be used by the team to create assets.

    • Create and implement high quality VFX that respect budgets and performance.

    • Create, propose, and/or implement VFX systems for various needs.

    • Maintain consistency of team deliverables through critiques, feedback and mentoring.

    • Review artists’ work and give feedback to ensure highest quality expectations are met.

    • Write and maintain documentation up to date to support the team.

    • Support game design and other teams goals with VFX ideas and implementation.

  • Graphic / Motion designer at Freelance
    Canada
    June 2013 - May 2018

    • Communicate and understand the artistic aspirations of clients.

    • Motion design for live events.

    • Graphic design: business cards, logos, websites, etc.

    • Vector portrait illustrations.

  • Intern at Lüz Studio
    Montreal, Canada
    April 2012 - May 2012

    • Creating video loops (motion design) for events.

    • 3D design scene concepts.